Favorite Unique Features
- An ascension system allowing players to choose a subclass
- An extensive meta-magic system, allowing for the manipulation of spells
- A "stance" system that modifies a players' combat abilities
- A two-tiered tattoo system allowing players to customize their stats and appearance.
- An Alchemy system allowing Mages and Rangers to brew potions
- A Crafting system allowing most classes to craft armor and weapons
- Puzzle based remort system
- Achievements System
- Exploration Code
- Mini-quests spread throughout the world
- Player-purchasable houses via Aarchon Estates
- A playable version of Cards Against Humanity
World
- Over 90 areas, 85+ of which are unique / non-stock
- 10,000+ rooms, 5,000+ mobs and objects
- One primary city in the center of the world
- Extensive help file system
Questing
- Quest-master (mob) based quest system offering randomly generated quests
- Quest point system used to purchased rewards
- Purchasable Equipment, Tattoos, Experience, and Special Player Titles and Colors,
- Longer, more difficult quests available from mobs throughout the realm
- Immortal ran quests on a regular basis
Levels / Remort
- Level cap of level 90 upon creation (remort 0)
- 10 Remorts
- Maximum level after remort is 90 + Remort#
- Remorts are trials and tests of knowledge - Not instant
- Choose a new, more powerful race each remort, or keep an old race and receive bonuses
- Reroll your stats for better optimization
Classes
- 16 total classes with some overlap between them
- Unique skills/spells used to differentiate and define classes
- Cleric - A religious figure who channels miracles from the gods
- Mage - Someone who devotes their life to studying arcane magical rituals
- Thief - A criminal adept at making things theirs and not getting caught
- Warrior - A master of the battlefield. Skilled in combat, with a few spells
- Assassin - Warrior/Thief Hybrid - Permanent PKiller
- Bard - Thief / Cleric
- Gladiator - Streamlined Warrior
- Gunslinger - Thief / Warrior Hybrid
- Illusionist - Mage / Thief Hybrid
- Monk - Cleric / Warrior Hybrid
- Necromancer - Dark Mage
- Ninja - Thief / Warrior Hybrid
- Paladin - Warrior / Cleric
- Ranger - Thief / Warrior
- Samurai - Warrior / Mage
- Templar - Cleric / Mage
Races
- 19 Races available upon creation (see below), over 50 races available (5+ unlocked each remort)
- Higher Remort races include more powerful racial skills, permanent affects, specialties, and natural weaponry
- Avian - Wise and noble creatures, make good clerics and mages
- Drow - Smart and agile, make good warriors, thieves, and mages
- Dwarf - hearty little creatures, make good warriors
- Elf - Wise and quick, make good mages
- Gimp - Weak, dumb and slow creatures, makes good lawn furniture (Gimps have a low ETL (experience to level) but are vulnerable to both weapon and magic. Proceed with caution.)
- Goblin - Small, strong and agile creatures, makes good warriors
- Golem - Strong, but incredibly stupid, viable only as warriors
- Half Elf - Well rounded, make good thieves and mages
- Half Ogre - Strong beings, make good warriors
- Half Orc - Foul beasts, make good warriors and thieves
- Hobbit - Small and dextrous, make excellent thieves
- Human - Average stats, adept in all classes -- the vanilla race
- Leprechaun - Very intelligent tricksters, make good thieves and mages
- Mutant - Low constitution, but otherwise have potential in all classes
- Myrddraal - A souless, damned killer. Strong and disciplined.
- Ogre - Huge and powerful, make excellent warriors
- Pixie - Small, mischievous creatures, make good clerics and mages
- Saurin - Powerful and fast, make good warriors and thieves
- Troll - Large and tough, trolls make lethal warriors
Equipment
- Full or nearly full sets of equipment available every 5-10 levels
- Randomly generated stats on many items
- Random/rare drop items for more difficult-to-obtain hero gear
- Transparent equipment allowing your tattoos to shine through for additional bonuses
- Extensive building guidelines enforced to maintain balance
Clans
- 5 Clans, each with their own personality and purpose
- Clanwars between clans during times of high tension
- Internal clan-ranking system
- Equipment and pets unique to each clan