The table below outlines all of the stances in Aarchon. Not all stances are available to all classes, however each class has a minimum of one stance; most classes have 4 or more. Stances play an integral role in the way characters do combat in Aarchon. Some stances change damage types allowing you to capitalize on the vulnerability of your opponent. Others will keep you alive longer, help you kill your opponent faster, or even regenerate quicker.
"M" indicates the stance is a martial arts stance (unarmed)
"W" indicates the stance is a weapons stance (weapon required
"M/W" indicates the stance works unarmed or armed
"N/A" indicates that the stance does not alter damage type
Low move cost = 1-6 moves per round
Medium move cost = 7-12 moves per round
High move cost = 13-35 moves per round
The name in bold indicates the skill group the stances are a part of
Stance Name | M/W | Damage Type | Description / Purpose | Move cost |
Spirit Fist | ||||
Bear | m | Bash | Increased Damage | Low |
Eagle | m | Slash | Increased Accuracy | Low |
Lion | m | Pierce | Increased Damage and Accuracy, Extra Attack | High |
Rhino | m | Pierce | Increased Damage, Chance to Bash | High |
Tiger | m | Slash | Extra Attack | Medium |
Three Seas | ||||
Eel | m | Shock | Shocking Effect, Slightly Increased Damage | Low |
Toad | m | Bash | Increased Dodging Ability | Low |
Tortoise | m | Pierce | Reduces Damage Taken, Minus one attack | Low |
Nordic Styles | ||||
Goblincleaver | w | N/A | Dramatically increases number of attacks when fighting multiple opponents, Less Damage | Medium |
Tempest | m/w | Drowning | Casts a random weather spell each round at a reduced mana cost | Medium |
Wendigo | m/w | Bash | Reduce Damage Taken, Increase Damage Dealt, Extra Attack, Chance to Disarm Enemy | High |
Weapon Styles | ||||
Blade Dance | w | N/A | Increased Damage, Increased Accuracy, Extra Attack | High |
Finesse | w | N/A | Increased Accuracy | Low |
Rage | w | N/A | Increased Damage | Low |
Retribution | w | N/A | Chance to counterattack your opponent each time they hit you | High |
Vermin Bite | ||||
Boa | m | Bash | Chance to Disarm and Stun Opponent | |
Porcupine | m | Pierce | Chance to counterattack your opponent each time they hit you | Medium |
Scorpion | m | Poison | Increased Damage, Chance to poison opponent | |
Sacred Invocations | ||||
Firewitch's Seance | w | N/A | Regenerate Mana and HP each round | Medium |
Korinn's Inspiration | w | Holy | Increased Damage | Medium |
Parademia's Bile | w | Acid | Increased Damage | Medium |
Swayde's Mercy | w | N/A | Increased Dodge, Parry, and Shield Blocking | Medium |
Mystical Styles | ||||
Dimensional Blade | w | N/A | Opponents cannot fade through your attacks | High |
Dragon | m | Fire | Increased Damage, Flaming Effect | Medium |
Elemental Blade | w | Elemental | Each hit is accompanied by an additional elemental strike | High |
Phoenix | m | Fire | Damages your Mana rather than HP (2 dmg = 1 mana) | Low |
Unicorn | m | Pierce | Ignores Opponents Sanctuary effect, Increases your Saves | Medium |
Holy War | ||||
Inquisition | w | N/A | Dramatically reduces your opponents saves | Medium |
Jihad | w | N/A | One extra attack for each opponent you're fighting | Medium |
Vampire Hunting | w | Holy | Extra holy damage to undead or mobs vuln wood | Medium |
Werewolf Hunting | w | Light | Extra light damage to anything vuln light or silver | Medium |
Witch Hunting | w | Drowning | Increased damage toward mages and illusionists | Medium |
Shadows | ||||
Shadowclaw | m/w | Harm(m) N/A(w) | Improved chance of beheading | Low |
Shadowessence | m/w | Cold | Increased damage, chilling effect | Low |
Shadowsoul | m/w | Negative | Increased damage, steals HP from opponent | Low |
Shaowwalk | m/w | Negative | Chance of fading through opponents attacks | Medium |
Non-grouped | ||||
Ambush | w | N/A | Increased accuracy, extra attack, increased chance of assassination and backleap, entrapment effect | High |
Anklebiter | w | N/A | Lag-free trip, disarm, mug, dirtkick, or bite opponent each round | Medium |
Arcana | m/w | Magic(m) N/A(w) | Increases damage of draconian spells at greater mana cost | Low |
Bloodbath | w | N/A | Heavily increases damage dealt and taken, unable to dodge/parry | High |
Bunny | m/w | N/A | Increased dodging ability and success of flee | Medium |
Kamikaze | w | N/A | Heavily increases damage dealt and taken, additional attacks from Ashura skill at <25% hp | High |
Showdown | w | N/A | Reduces chances of gun jamming | Low |
Target Practice | w | N/A | Increased accuracy | Low |