Board |
Ideas.old [context] |
Sender |
Zut |
Date |
Thu Aug 1 07:20:44 2013 |
To |
all,imm |
Subject |
berserk/frenzy/drunken fury, what to do? |
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The BERSERK_AFF thing (Frenzy, drunken fury and berserk) costing moves is quite
a buff on de damageoutput, yet very nasty on the survivability. I think it will
be quite tricky in no flee fights, some remorts, tricky runs and the pure solo
runs. I think we can fix this in a few ways.
1. Make refresh castable in battle.
2. Make refresh restore more moves, lets say at least twice the amount of what
it restores now.
3. Make curemort and heal restore an amouny of moves as well. Both solo and
grou runs are covered in that way.
eg 1 refresh amount of moves for a heal
eg a % of moves for a curemort
4. make DIS a factor in the now fixed amount of moves used. High DIS = 50% of
1/2/4 moves under BERSERK_AFF, being able to keep a bit of mental balance
between discipline and berserkmode.
Other ideas
5. make mass refresh spell. Mass heal is covered by only 3/15 classes orso,
Mass refresh should be made a bit wider available i guess. Specially with the
high amount of pets/zombies etc now and the use of moves in this particular way
it should nog take "10 minutes" to refresh your troops. This should be
available for necromancers and mage types i think.
6. Like Esthoril suggested, take % of moves. I have to do the math on it, but I
don't think you encourage ppl to train moves much with this. Could be a good
option.
regards,
Zut / Zhen
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