Board |
Ideas.old [context] |
Sender |
Zion |
Date |
Mon Jan 21 12:11:21 2013 |
To |
all |
Subject |
A few ideas |
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- Main stat should not be intelligence. (Main: Agi, Secondary: Dex,
Int/Luc/Dis?)
- Assassins need a low level skill, the first damaging attack they
get is circle, which is at level 36. Something along the lines of
"Impale" that deals weapon damage or similiar damage to kick/chop
- Defensive skill, Deception, which is similar to feint, except the
target believes to still be attacking the assassin. This gives the
assassin the ability to sneak/hide and backstab again, or flee.
Gladiators
- Gladiators/Warriors should have a dual wielding weapon attack,
Whirlwind, that attacks everything in the room and you have a
chance to trip if you fail (similiar to a shield bash fail).
General
- Pkill fleeing and healing is way too easy (in my opinion).
Players often just heal all at Mercy and return to combat. There
needs to be a timer on healing at Mercy, like the recalling
timer after fleeing from combat.
- Gate characters, like Farore, should be restricted considering
Golden equipment is already easy enough to get.
- There should be an option to toggle exp on and off.
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