Board |
Ideas.old [context] |
Sender |
Tapion |
Date |
Fri May 15 22:06:31 2015 |
To |
all |
Subject |
Unibomber, Thief Subclass |
|
Unibomber is turning out quite nice. I'm happy with it.
What if you could take out a whole pile of bombs and
detonate them with a large explosion to kill yourself
and your target in the process.
I'll throw out the scenario. Warfare. Thief VS Healer class.
while in combat wearing eachother down, either have a master
command for detonating multiple bombs in inventory, or a
new command added to the unibomber group. End result is a
massive explosion dealing max allowable damage depending on
number of bombs triggered to yourself and your target. The only
thing saving the target would be death's door, true grit, or
maybe even the luck stat itself.
Not enough bombs and you risk blowing yourself up and not doing
enough to take out the target. Also, once you remove the bombs
from your bag, they are vulnerable to flame effects. This could
be bad for both parties.
Next, the thief Subclasses. I personally hate the shadow crap.
Leave that for the ninjas and illusionists.
Give me some time to think of something for the thief class but
right now I've got nothing to offer and that's my bad. If i'm going
to bitch i should have a solution. I would rather have a subclass
for a thief that uses things from the others classes that I don't
have normal access to. Like stalk or slash throat from the assassin
class, Bows and survival from the Ranger class. Expanding the
Criminal/Mobster/Assassin venue seems better for the thief class
instead of pulling shadows out of our assholes.
|