Board Ideas.old [context]
Sender Tapion
Date Fri May 15 22:06:31 2015
To all
Subject Unibomber, Thief Subclass
Unibomber is turning out quite nice. I'm happy with it. What if you could take out a whole pile of bombs and detonate them with a large explosion to kill yourself and your target in the process. I'll throw out the scenario. Warfare. Thief VS Healer class. while in combat wearing eachother down, either have a master command for detonating multiple bombs in inventory, or a new command added to the unibomber group. End result is a massive explosion dealing max allowable damage depending on number of bombs triggered to yourself and your target. The only thing saving the target would be death's door, true grit, or maybe even the luck stat itself. Not enough bombs and you risk blowing yourself up and not doing enough to take out the target. Also, once you remove the bombs from your bag, they are vulnerable to flame effects. This could be bad for both parties. Next, the thief Subclasses. I personally hate the shadow crap. Leave that for the ninjas and illusionists. Give me some time to think of something for the thief class but right now I've got nothing to offer and that's my bad. If i'm going to bitch i should have a solution. I would rather have a subclass for a thief that uses things from the others classes that I don't have normal access to. Like stalk or slash throat from the assassin class, Bows and survival from the Ranger class. Expanding the Criminal/Mobster/Assassin venue seems better for the thief class instead of pulling shadows out of our assholes.