Board |
Ideas.old [context] |
Sender |
Sketch |
Date |
Tue Aug 28 10:08:56 2012 |
To |
all |
Subject |
Skill ideas |
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Few ideas for some classes that didn't get anything recently.
Samurai skill: Honorable death.
If a samurai dies while defending others (tanking) his fighting spirit
blesses his allies upon his passing. Could be its own spell affect or
a combination of other buff spells. (bless, frenzy, haste, etc).
Could also put an alignment twist on it as well. A good aligned player
would end up "blessing" his group and an evil aligned player "cursing"
the opponent(s).
Monk skill: Quivering palm.
Initiates combat with reasonable damage and chances for other random
affects depending on skill level. Most common I would say is dazing an
opponent much like getting hit in the head by a mace. Possible destance,
short duration weaken or even feeblemind affects.
Illusionist spell: Phantasmal image.
An illusionist playing on the fears of their opponent surrounds themselves
with terror invoking images. Having to face these images causes physical
and mental anguish. Think mirror image but upon striking an image it
has a chance to cause damage to hps mana or move at random. I would say
give it a longer duration than mirror image but only able to cast out
of combat.
Gunslinger skill: Tight grouping.
After shooting guns for so long an experienced gunslinger gets better at
keeping on target while quickly pulling the trigger. This would raise
the hit ratio of the gunslinger's burst (and only burst). Semi auto
and full auto are kind of "spray and pray" tactics whereas I see burst
being a more controlled attack.
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