Board |
General.old [context] |
Sender |
SirLance |
Date |
Tue Jul 3 10:24:51 2018 |
To |
all |
Subject |
re Qeq |
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We've kicked around the idea of doing this through binding characters to
accounts which could offer a whole bunch of perks, but it also is a major beast
with how many ideas it could encompass. I'd be fine with seeing QEQ for newer
players (created or returned within the last 2-3 years?) get the ability to buy
unowned QEQ or maybe QEQ at a drastic cost reduction. It'd also help a lot if
newer players get a box or two for a much lower cost or free...Could be
interesting to make the first 3-5 boxes cost less across the board, and scale
up in price to match the same total gold and qps of 9 boxes currently. Maybe
shared qeq could be unlocked through Ascensions. Maybe it should be A1 for
newer players, and say A4 for active vets. Perhaps it should be a lengthy
"miniquest" to get the gear reforged once you reach these tiers. Maybe limit
the sharing to 2-3 names/chars. The shared QEQ could also be weaker and
something we could implement by Seasons/Ladders.
Each new season/ladder, the game will soft reboot for things like shared qeq,
and maybe additional perks for amassing tons of levels, ascents, etc. Lots of
longstanding RPGs use seasons to keep things fresh and fair, but we'd
definitely never want to to a full wipe. Just offer some fresh perks for
getting up and going that newcomers would benefit more from than the well
established players. That one would require a good deal more thought and input.
Moles, qps are pretty scarce still. Full 2500 tattoos are no small feat
especially when you start looking at outfitting multiple characters. Then
there's 4250qps per ten remorts per ascent assuming no failures. Obviously qeq
if you want, and then if you ever need more trains to cap out hp/mn/mvs, quest,
quest, quest. It's the biggest grind we have and the resource you can do the
most with. There's also still Achievement Points just waiting to have a purpose
other than extra god blesses. Unfortunately ACHpts are something vets have in
spades and newer mates not so much so we can't really throw those at something
like shared qeq for starters. I think it's important we implement something for
them though. It could really help boost the desire to play here, return here,
and stay active. Some of us have way too big a lead and we also need to keep
adding content and power for vets so yeah. Significant momentum for the little
guys sounds great.
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