Board |
Ideas.old [context] |
Sender |
SirLance |
Date |
Sat Oct 12 01:16:05 2013 |
To |
all |
Subject |
Re: buncha notes |
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Bombs obviously need to be reworked. They have a useful purpose of aggroing
a room/mob for you. Comes in real handy on these classes as you don't often
have a way of detecting a lot of mobs to start fighting it without aid, but
that's about it.
Bombs being something you craft carefully, and have to ignite makes it
kind of silly to propose them being launched as quick as dracs though. We
can do better as a niche than just a good dps move. Fighters have dps.
I rather enjoy rolling. Just recently the default roll became 1000 which
is a big help. I'd say we could move the minimum average up much higher.
Won't argue more than that. I just find that bit of randomness interesting.
Semi and fullauto using other stats than Luc is most likely because Gunnys
already use Luc for a ton of stuff, and it's a little unfair if you only
really need one stat. I'd argue that Burst makes Fullauto silly to
consider using even when rooming, which is just dumb, and Semi auto is
nearly a waste of trains. They could use some fresh ideas/changes.
Drunken Fury can be maintained constantly while Shan Ya is a pretty rare
proc. That is pretty huge with the new changes to damage while berserked.
Ahazu wouldn't out-dps a consistently frenzied hitter now. Only have
infrequent spurts of higher burst dmg.
Buffs to Mercy's Spells and Retribution, yes pls.
Enchanted Items do get a flag (Magical). Being able to see how many
times they were enchanted (with basic enchants and brilliants) would
be really cool. This could be a new lore, extension of lore/identity/
arcane lore, or *cough* a part of high % (masteries) in these skills.
Astark, only rangers get camp fire. Which showskill also confirms heh.
I'd argue they could get it once Shelter becomes much stronger and handier.
Currently neither of these skills are more practical than
healing at PS or even bugging a friend/Mercy to do the dirty work.
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