| Board | Ideas.old [context] |
|---|---|
| Sender | Shotwell |
| Date | Fri Jan 6 11:39:56 2017 |
| To | all |
| Subject | Taunt/Target Switching |
| While messing around on the test port (juggernaut/heavy armor synergy), I noticed that being a heavy armor "tank" means absolutely nothing (especially in a party) when the mob/person can simply switch away from you. I think introducing either a passive mechanic that reduces your targets chance to switch away (think something along the lines of 'entrapment' for Gholam), or even a usable 'taunt' skill would make this style of playing much more viable. Curious to hear more discussion. -Shotwell |
