Board |
General.old [context] |
Sender |
Rhimy |
Date |
Mon May 20 15:32:28 2013 |
To |
all |
Subject |
PvP |
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PvP used to be awesome. Even if you could lose your equipment and get
murdered hopelessly over and over in the heat of fights that mattered, it
could still be exciting and all turn around tomorrow where the vengeance
and loot might be that much sweeter. Now all that thrill is kind of gone
and forgotten, and that's not a terrible thing. At least it doesn't have
to be. Unfortunately...all PK seems to be right now is a more accessible
method to duel people at best, and most commonly, an incredibly annoying
disturbance that is always likely to be a mismatch. Kill someone when
they aren't able to do much about it like when they're leveling up or
giving their all on an equipment run. Questing is kind of a fair free
roam experience, but a lot of people are caught in cruise control here
or unspelled when the quest didn't require for you to be, because why
waste the time, and perhaps even why bother even having fighter gear
up or being caught mid gear-switch to really screw you over. Worst
case scenario you might lose a train and have to heal back up. No
real threat.
I suggest we do away with these areas where PK can occur and move to
what most MMO's embrace which is instanced PK. We don't have to code
it as such, but the main goal here I think is to introduce a new area
where people want to actively move out and about without having to fight
and offer their sweet, helpless backs to thirsty killers, and then also
provide a loot incentive that no one can really ever be too butt hurt
about. My idea a while back for money running can fit amazingly into PK.
gt {*Quest Time, Baby!!
This can be a set of "PK only, exclusive 'quests' that Pkillers can go
open north to collect things for mobs, and deliver them for cash rewards.
The routes would be varied and random, or set routines that may require
some knowledge or obstacles...but nothing so bad that would mean
you are automatically going to lose a pk engagement due to being
tied up in a prior battle. It could be drugs that you're smuggling,
perhaps only for HARDCORE killers. Let's be honest, hardcore is
really PK for babies that can just kill lower levels. Smuggling drugs
would be dangerous because every other killer wants to run the market
themselves and own "da streets". Rewards would be gold, and the
drugs themselves (which anyone could use!! pk or non). I really
think we should never have pk_exclusive items. Perhaps stuff only
PK's can gather, but nothing others can't purchase or receive from
PKs and then use. I think the main thing should be a gold incentive
though. That way if you catch someone mid run, you for sure are
up for a hefty reward in looting the corpse for its coin contents.
Successful, unfailed runs can stack the amount of gold someone
would get each time, so if someone was particularly good at sneaking
around (or fighting off his competition) they could really make
bank. Bounties after time could be put in place on players that
do too well without being thwarted.
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