Board General.old [context]
Sender Rhianna
Date Tue May 21 14:24:13 2013
To all
Subject all
I disagree nobodys' arm is twisted to pk that is the players choice and it's been stated that it will remain that way. PK equipment flagged for pk players would simply provide incentive to those that are pk to try harder to get them and encourage maybe those that toy with the idea of pk to consider if it's worth the chance. As I've stated before some spells such as life leech need to be seriously nerfed because they are just way too OPed and in a PK situation could be spammed in conjunction with other spells to where it unbalances everything. As far as non-pk honestly, the number of charmies needs to be seriously, i watc people not even level 60 running around with 4-5 charmies and that's just excessive. Reduce the number of charmies to 1 maybe two for specific spell caster classes that would focus on charming, Mages, Necromancers. This would create the need for large groups so everyone would have to work together for eq instead of one mage/necro just standing there behind a shitton of zombies while the fighter classes quickly and easily dispose of it. The to help those fighting classes introduce something new to give them a boost simular to ad&ds feats where they get feats they can use but are limited on the number of times they can be used per day depending on the power of the feat. Ie: something that gives a minor feat (buff) such as a protection feat for warriors might be usable 3x/ day but a buff that might be simular to something like frenzy is only usable 1x or 2xs per day to balance it out. my 2cents.