Board |
General.old [context] |
Sender |
Rhianna |
Date |
Tue May 21 14:24:13 2013 |
To |
all |
Subject |
all |
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I disagree nobodys' arm is twisted to pk that is the players choice and it's
been stated that it will remain that way. PK equipment
flagged for pk players would simply provide incentive to those that are pk to
try harder to get them and encourage maybe those that
toy with the idea of pk to consider if it's worth the chance. As I've stated
before some spells such as life leech need to be seriously
nerfed because they are just way too OPed and in a PK situation could be
spammed in conjunction with other spells to where it unbalances
everything. As far as non-pk honestly, the number of charmies needs to be
seriously, i watc people not even level 60 running around
with 4-5 charmies and that's just excessive. Reduce the number of charmies to 1
maybe two for specific spell caster classes that
would focus on charming, Mages, Necromancers. This would create the need for
large groups so everyone would have to work together for
eq instead of one mage/necro just standing there behind a shitton of zombies
while the fighter classes quickly and easily dispose of
it. The to help those fighting classes introduce something new to give them a
boost simular to ad&ds feats where they get feats
they can use but are limited on the number of times they can be used per day
depending on the power of the feat. Ie: something that
gives a minor feat (buff) such as a protection feat for warriors might be
usable 3x/ day but a buff that might be simular to something
like frenzy is only usable 1x or 2xs per day to balance it out. my 2cents.
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