Board |
Mechanics.old [context] |
Sender |
Pimon |
Date |
Wed Feb 20 09:03:46 2013 |
To |
all |
Subject |
soonalter |
|
just a couple questions regarding upcoming/proposed changes...
1. mob hp/damage - im curious how this will effect lvlvng groups. will it make
healers required to lvl effeciently? will the gold for mobs be increased to
compensate for the healing costs if you prefer to solo?
what changes to the golem/zombies/sidekicks are coming? more/less hp, skills,
stats...
there is few enough people lvlng alts and even fewer dedicated healers - i know
trying to solo lvl my mage was a pain so i had to wait for a group of hitters.
instead of a fight against time now it will be a fight against healing/gold?
2. the hp/mana/mv training just needs more explaining. i see that the training
is soft capped at 50% of your base stats - is there a way to tell what your
base stats are so not wasting trains and/or have an idea of how close you are
to the soft cap?
also what is the amount gained per train determined on? it wasnt explained
very well in the note.
3. tattoos - yes, back to this ugly subject. so....+10% pre 90 - and +10% post
per lvl exceding 90. is the 10% pre 90 a bump to get people lvlng naked?
and trans gear only giving 50% of the tatt....the 2500 tats were lowered to an
extra bonus of 25% the full tat so...that means if i pay 500qp i only get 50%
effectiveness of the tat at 90 with trans gear, but for an extra 2000 qp, i can
get 75% of the tat stats.....WOO
that extra 2 stat points and 25hp really made a difference against those mobs
that hit harder now
right bob?
anyways, not meant to be rude, just trying to understand the logic behind
everything and/or if there is a bigger picture for this waning community
k thx bubye
old fart pim
lol just reviewing this, and the 'right bob?' comment was not directed at
bobble in any way, just a common name oops and im too lazy to go back and edit
it to jack
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