Board Mechanics.old [context]
Sender Pimon
Date Wed Feb 20 09:03:46 2013
To all
Subject soonalter
just a couple questions regarding upcoming/proposed changes... 1. mob hp/damage - im curious how this will effect lvlvng groups. will it make healers required to lvl effeciently? will the gold for mobs be increased to compensate for the healing costs if you prefer to solo? what changes to the golem/zombies/sidekicks are coming? more/less hp, skills, stats... there is few enough people lvlng alts and even fewer dedicated healers - i know trying to solo lvl my mage was a pain so i had to wait for a group of hitters. instead of a fight against time now it will be a fight against healing/gold? 2. the hp/mana/mv training just needs more explaining. i see that the training is soft capped at 50% of your base stats - is there a way to tell what your base stats are so not wasting trains and/or have an idea of how close you are to the soft cap? also what is the amount gained per train determined on? it wasnt explained very well in the note. 3. tattoos - yes, back to this ugly subject. so....+10% pre 90 - and +10% post per lvl exceding 90. is the 10% pre 90 a bump to get people lvlng naked? and trans gear only giving 50% of the tatt....the 2500 tats were lowered to an extra bonus of 25% the full tat so...that means if i pay 500qp i only get 50% effectiveness of the tat at 90 with trans gear, but for an extra 2000 qp, i can get 75% of the tat stats.....WOO that extra 2 stat points and 25hp really made a difference against those mobs that hit harder now right bob? anyways, not meant to be rude, just trying to understand the logic behind everything and/or if there is a bigger picture for this waning community k thx bubye old fart pim lol just reviewing this, and the 'right bob?' comment was not directed at bobble in any way, just a common name oops and im too lazy to go back and edit it to jack