Board Ideas.old [context]
Sender Mircenary
Date Wed Apr 26 22:01:40 2017
To all
Subject Gunny Masteries and Weapon Skills
Gunnies could really, really use an Unjam Mastery. Possible bonuses of the MA/GM could include: Increase chance of unjam for MA, and for GM a brief period after an unjam where the gun, having just been properly cleaned and addressed, will not jam for a while longer. Or GM reduces chance of jamming overall. Either MA or GM could also reduce lag of unjams. yatta Another idea to help with jamming via masteries is that perhaps the GM for burst, semi, and fullauto can be changed from an extra 10% multiplicative increase from 40 to 50 to become GM reducing jamming chances for that attack type significantly. I also think we could add some interesting ideas to incorporate their other weapon skills. Gunnies are literally the only class that would never want to use anything other than their guns. Yet they have whip, dagger, and mace! Why? Let's get some usage out of these weaps. Dagger hilts and/or points, if wielded in the offhand, could add a big bonus to unjamming rates. Just like a focus object helps with nukes/dispels. yatta Whips and/or Maces could add a nice boost to hogtying chance. Wrap your whip around a target's leg and you're definitely going to have a much easier time tying up the hog for keeps with a rope. Then you can switch to your blasters. Similarly, knocking someone over the head to daze them would make hogtying a much easier task. These may still seem a bit niche to take off guns entirely or even to use one less hand for gunning down foes. Thinking gunslingers could also get the Parry skill. This offers no added defense when wielding guns since guns by definition cannot parry. However, they'll get some added defense when playing employing their utility weaponry. Mainly daggers and maces, as whips have hard time parrying with naturally.