Board Ideas.old [context]
Sender Mircenary
Date Sun Jan 1 21:27:28 2017
To all
Subject re New God Bless
So if we're up for adding new god blesses I have a couple ideas that contain a number of unoffered mechanics. Instead of a mana regen gb to match god heal, we could do one that decreases the cost of spells, increases profciency and/or a flat increase to success chance (less loss of concentration). Maybe outright ignoring loss of concentration from the user's end (proficiency under 100%, meta magic usage), but things like bash/dazzle/encumberance/badly bleeding would still mess up the caster. Instead of a +movement regen there could be a god bless that halves or maybe just quarters all movement costs, and reduces the cooldown of any/all skills but not spells. Perhaps this should be a short duration proc effect, like how Shan Ya works, briefly buffing you with said perks. A third idea which might want to be used in lieu of cost reduction is to stagger resource expenditure. So say you blow through 2-5k mana and/or moves really quickly, you retain most of those resources and they're depleted at a much slower rate over the fight. These are usually most fun with a rewarding aspect like if you finish the fight soon enough, you are left with whatever your current mana and moves are rather than than the full amount you spent.