Board |
Mechanics.old [context] |
Sender |
Mason |
Date |
Wed Oct 8 15:50:02 2014 |
To |
all |
Subject |
Re Skill Improve Rates |
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Fast healing is really tough with halve the chance of meditate to go up. I
think this rate should increase if you're lower on current health.
The same could go for meditate. It's been a while, but I think endurance goes
up pretty decently. Sustenance is almost impossible to max if you have any
efficiency at leveling.
Shelter, Envenom and Fishing based on the MASSIVE lag. Doesn't help that there
isn't much motivation to use these.
Shout out to Camp fire. Treat Weapon? Honestly, haven't tried it.
Detoxify is rarely needed. This skill could be made to be a passive for
ticking down poison, disease, necrosis faster.
Rupture is fairly tough since it can only be applied every so often once
landed. It's also a newer skill that you only get to start using at
94, and circle is of course very powerful and makes rupture a waste of time for
shorter fights.
Soothe seems to work often enough that this doesn't get checked to go
up on failure much? I think the same could be said for Bodyguard.
Works seemingly 99% of rounds from 75% on and goes up verrry slowly.
Probably worse than Soothe's case. Sustenance has this same issue.
Works great, and has a horrid passive rate of increase.
"PK only" things are a little bothersome. Stuff like Elude, Blind
Fighting, Entrapment, Back Leap. Back Leap is especially tough as a
passive that only occurs on opponent_flee. The fact that it can also
behead shortens the attempts you can get out of it on the healthier
wimps :P Duck, uncommonly used, and slow going passive.
Jump up is a bit slow going. I remember Unjam and Pistol Whip taking an awful
long time.
True grit for sure.
Quick draw doesn't even work I don't think. If it does it's horrendously
situational. Haven't seen it proc in years.
Craft maybe? Big lag, but gets a lot of use with extract too. Can't comment
since I hprac'd it.
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