Board |
Bugs.old [context] |
Sender |
Mason |
Date |
Mon Sep 8 20:56:26 2014 |
To |
all |
Subject |
Re: Harm |
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Harm mechanics are working as intended, yes, but the recent buffs and new
ability to add metas to it is why most any player will tell you that's it
imbalanced now. It's not expensive, low mana, and has no real counters or
obstacles (aside from reflect). Ignores sanc and other mitigations, including
saves, so this spell is never getting naturally halved while any
other damage type is. It's even competing with hitters since they have to
go through fade/dodge/parry/shield block/saves and the attack roll along
with other mitigations. Then possible blinds and such which even prevent
certain spells from casting whereas harm is not impeded. The spells that
can compete with harm in the damage compartment are mostly weather and/or
high mana/lag based which is just horribly less convenient. Then you have
resistances to damtypes which Harm doesn't care about. If it actually
has a damtype, I'm guessing it is Harm, and that pops up on pretty much
no race. It's got everything going for it. Other spells may have a bit
more burst when a whole slew of conditionals apply, but tacking on metas
to these drain your mana very quickly. Since we're talking the big healers
here (cler/temp), you can imagine how devastating that is to know they
have chewed through your hps effortlessly while still having all the
mana in the world to patch themselves back up.
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