Board Ideas.old [context]
Sender Mason
Date Mon Aug 11 19:31:12 2014
To all
Subject Re Chard/Respawns
Yes pls. While utilizing many zones is actually something I like now with the variances and utilization of good transportation spells/planning, without a strong repop rate we won't be able to room. Not with any long staying consistency. Take out a bunch of mobs in an area initially, and come back gt {WSanc down! 30mins or an hour later and you've still got a barren wasteland of what once was yummy groups of mobs to tackle down with coordination and precision with the team. Just needs to be viable again and we either have some areas with too many mobs in the rooms or others with the good amounts, even heavy/dangerous still, but don't ever regrow to that level and you must revert to kill x, kill x, kill x, kill x, kill x, kill x....go find y. Kill y.