Board |
Ideas.old [context] |
Sender |
Mason |
Date |
Mon Aug 11 19:31:12 2014 |
To |
all |
Subject |
Re Chard/Respawns |
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Yes pls. While utilizing many zones is actually something I like now with
the variances and utilization of good transportation spells/planning, without
a strong repop rate we won't be able to room. Not with any long staying
consistency. Take out a bunch of mobs in an area initially, and come back
gt {WSanc down!
30mins or an hour later and you've still got a barren wasteland of what
once was yummy groups of mobs to tackle down with coordination and
precision with the team.
Just needs to be viable again and we either have some areas with too many
mobs in the rooms or others with the good amounts, even heavy/dangerous
still, but don't ever regrow to that level and you must revert to kill x,
kill x, kill x, kill x, kill x, kill x....go find y. Kill y.
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