Board |
Ideas.old [context] |
Sender |
Marco |
Date |
Thu Oct 22 14:58:33 2015 |
To |
all |
Subject |
RE: Astark's question |
|
1) Zone size does not matter, provided you don't have to spend 4-5+ hours to
get through a run
2) I prefer smaller group runs - Wizards creation for example.
Reason: Difficult to coordinate a large group of diverse characters
(fighter/healer mix) to successfully run equipment.
On top of that, you get a piece of primo eq - who gets it? Sometimes we roll
dice,
sometimes it suits one char better than another. Then if it's a long run
(see my comment in #1) - part of the group might not be able to stick
around to run again.
3) I like the random gear idea, and I do NOT like class/align specific gear.
Some classes are just better for some of the areas than others.
4) I think diversity would be good here. Otherwise you end up with a player
with
a dozen toons all wearing the same gear because it has the primo stats.
Apologies for the discombobulated format.
I always get screwed up by the auto word wrap stuff.
-Marco
|