Board |
Ideas.old [context] |
Sender |
Maedhros |
Date |
Wed Sep 26 04:29:31 2012 |
To |
all |
Subject |
re sketch |
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The idea overall isnt a bad one. I would have to take a serious look at
the code to see how hard it is to make work. It would require code changes
right now there is no way to make random resets based on the choice of an
mprog and no way to make random level mobs based on what level the person
is. It may be accomplished by making the mprog at the beginning trans you
to an area that is set for your level range. The mprogs for the fight are
an entirely different story. They would have to be played with and messed
with to actually work at a certain level based on certain skills. The
fight mprogs on the mobs in r6 are pages long so we would have to tweak
them to make it work
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