Board General.old [context]
Sender Kyriel
Date Thu Jun 6 01:29:20 2013
To all
Subject getting around pk mechanics
So... people will always want to try and cheese the system... that's not bad, that's called playing a game. They're trying to win the most they can. That being said, I completely agree with pvpeq. The only way it makes sense to me is if it only works in pk and offers you 0 stats outside of pvp. This would make it bothersome and annoying... so it'd have to be super good in some way. Anyways, to prevent people from cheesing the system there are a bunch of hard-code measures you can add. #1 fight-timers Prevent people from logging out for 3 minutes after they've attacked or been attacked by a player. As well, if they go to a safe room during this time the room is NOT SAFE. Thus, people can watch them engage with the pkiller. Please note, pvpers can enter pvp with anyone in a safe room with this idea. For example, 3 people... bob, john, frank. Bob and Frank pvp a bit... Bob runs away to the safe room. Frank finds him there and attacks him again Just as this fight is going on, John logs in and sees them fighting. John can then attack either Bob or Frank. Using this system will prevent dueling, will make pvp more fair, and will add to the chaotic hopes that all PvPers love. #2 Reducing mobility So all portal spells, gate spells, clan hq, and definitely anything like that whilest your fight-timer is active is of the UTMOST importance. Also add things that make it more of a pain in the butt to run. So... recalling successfully has no lag, but whilest in possession of a fight-timer, you will fail recalls approximately 50% of the time. After a failure occurs you are lagged for 10s. This will prevent people from running from PvP with ease. The goal is to make running a possibility, but not so easy that everyone just runs if they're going to lose. #3 diminishing returns for advanced pvpers You want to narrow the gap in the PvP world as much as you can as quickly as you can. Still, the most advanced pvpers need to have the most benefit. The trick is to give diminishing returns for any bonuses you give out to PvPers. That way, even players with only moderate success can enjoy nearly all of the benefits even the most elite pkers have. The goal here is to help everyone have more fun, not just a few kings of the hill. #4 find any way you can to make pvp chaotic You want fights to be crazy. Perhaps enabling an ability that signals when and where a fight is occuring so that people can come jump in on it or save their clanmates. Anything like that. The more chaotic, the more fun it's going to be. When people have to sit around and wait for days for someone to wake up and leave a saferoom, it's boring for everyone. Just make it so that if they're pvp enabled, they can be tracked easier. Like I said... I studied game theory and social psychology, as well as have been playing PvP games since Street Fighter 2. I love this stuff and if you're interested I can help with any of the framework.