Board |
General.old [context] |
Sender |
Kyriel |
Date |
Thu Jun 6 01:29:20 2013 |
To |
all |
Subject |
getting around pk mechanics |
|
So... people will always want to try and cheese the system... that's not
bad, that's called playing a game. They're trying to win the most they can.
That being said, I completely agree with pvpeq. The only way it makes sense
to me is if it only works in pk and offers you 0 stats outside of pvp.
This would make it bothersome and annoying... so it'd have to be super good
in some way.
Anyways, to prevent people from cheesing the system there are a bunch of
hard-code measures you can add.
#1 fight-timers
Prevent people from logging out for 3 minutes after they've attacked or been
attacked by a player. As well, if they go to a safe room during this time
the room is NOT SAFE. Thus, people can watch them engage with the pkiller.
Please note, pvpers can enter pvp with anyone in a safe room with this idea.
For example, 3 people... bob, john, frank. Bob and Frank pvp a bit...
Bob runs away to the safe room. Frank finds him there and attacks him again
Just as this fight is going on, John logs in and sees them fighting. John
can then attack either Bob or Frank.
Using this system will prevent dueling, will make pvp more fair, and will add
to the chaotic hopes that all PvPers love.
#2 Reducing mobility
So all portal spells, gate spells, clan hq, and definitely anything like that
whilest your fight-timer is active is of the UTMOST importance. Also add
things
that make it more of a pain in the butt to run. So... recalling successfully
has no lag, but whilest in possession of a fight-timer, you will fail recalls
approximately 50% of the time. After a failure occurs you are lagged for 10s.
This will prevent people from running from PvP with ease. The goal is to
make running a possibility, but not so easy that everyone just runs if
they're going to lose.
#3 diminishing returns for advanced pvpers
You want to narrow the gap in the PvP world as much as you can as quickly as
you can. Still, the most advanced pvpers need to have the most benefit.
The trick is to give diminishing returns for any bonuses you give out to
PvPers. That way, even players with only moderate success can enjoy nearly
all of the benefits even the most elite pkers have. The goal here is to
help everyone have more fun, not just a few kings of the hill.
#4 find any way you can to make pvp chaotic
You want fights to be crazy. Perhaps enabling an ability that signals
when and where a fight is occuring so that people can come jump in on it
or save their clanmates. Anything like that. The more chaotic, the more
fun it's going to be. When people have to sit around and wait for days
for someone to wake up and leave a saferoom, it's boring for everyone.
Just make it so that if they're pvp enabled, they can be tracked easier.
Like I said... I studied game theory and social psychology, as well as
have been playing PvP games since Street Fighter 2. I love this stuff
and if you're interested I can help with any of the framework.
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