Board |
Mechanics.old [context] |
Sender |
Ithilius |
Date |
Mon Oct 19 15:52:28 2015 |
To |
all |
Subject |
Weapon Detail Rates |
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Would love to know just much each weapon's perks come in to play, and how
effective they are.
Also, if any vary based on being in the main/offhand position, or any
differences with 1h and 2h.
axe: (slash) improved chance to behead
Know this one is 25%
dagger: (pierce) chance for extra attacks
I believe 7%?
flail: (bash) hard to parry, hard to parry with, chance to dazzle
How much harder to parry against/with? Guessing a weaker dazzle than mace?
mace: (bash) chance to dazzle which reduces effective skill % for spells
by 50%, and skills by 33%
Chance? How long does this last?
polearm: (slash) improved melee ability
How much? Additive stacking with MA/GM?
spear: (pierce) damage bonus against large opponents
How much?
sword: (slash) improved parry
This one I know is 5% for main-hand, none for offhand.
whip: (slash) hard to parry and block, hard to parry with, chance to disarm
and chance to be disarmed when parried
All rates?
gun: (pierce) no parry or parry with, ignores auras
100%
bow: (pierce) no parry against or with, ignores aura
provokes counter attack when fighting another archer
Counter attack is guaranteed I believe? Or just some high chance?
exotic: (purely the damage that's told in "lore" or "identify")
Mhm
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