| Board | Mechanics.old [context] |
|---|---|
| Sender | Ithilius |
| Date | Mon Oct 19 15:52:28 2015 |
| To | all |
| Subject | Weapon Detail Rates |
| Would love to know just much each weapon's perks come in to play, and how effective they are. Also, if any vary based on being in the main/offhand position, or any differences with 1h and 2h. axe: (slash) improved chance to behead Know this one is 25% dagger: (pierce) chance for extra attacks I believe 7%? flail: (bash) hard to parry, hard to parry with, chance to dazzle How much harder to parry against/with? Guessing a weaker dazzle than mace? mace: (bash) chance to dazzle which reduces effective skill % for spells by 50%, and skills by 33% Chance? How long does this last? polearm: (slash) improved melee ability How much? Additive stacking with MA/GM? spear: (pierce) damage bonus against large opponents How much? sword: (slash) improved parry This one I know is 5% for main-hand, none for offhand. whip: (slash) hard to parry and block, hard to parry with, chance to disarm and chance to be disarmed when parried All rates? gun: (pierce) no parry or parry with, ignores auras 100% bow: (pierce) no parry against or with, ignores aura provokes counter attack when fighting another archer Counter attack is guaranteed I believe? Or just some high chance? exotic: (purely the damage that's told in "lore" or "identify") Mhm |
