Board Mechanics.old [context]
Sender Ithilius
Date Mon Oct 19 15:52:28 2015
To all
Subject Weapon Detail Rates
Would love to know just much each weapon's perks come in to play, and how effective they are. Also, if any vary based on being in the main/offhand position, or any differences with 1h and 2h. axe: (slash) improved chance to behead Know this one is 25% dagger: (pierce) chance for extra attacks I believe 7%? flail: (bash) hard to parry, hard to parry with, chance to dazzle How much harder to parry against/with? Guessing a weaker dazzle than mace? mace: (bash) chance to dazzle which reduces effective skill % for spells by 50%, and skills by 33% Chance? How long does this last? polearm: (slash) improved melee ability How much? Additive stacking with MA/GM? spear: (pierce) damage bonus against large opponents How much? sword: (slash) improved parry This one I know is 5% for main-hand, none for offhand. whip: (slash) hard to parry and block, hard to parry with, chance to disarm and chance to be disarmed when parried All rates? gun: (pierce) no parry or parry with, ignores auras 100% bow: (pierce) no parry against or with, ignores aura provokes counter attack when fighting another archer Counter attack is guaranteed I believe? Or just some high chance? exotic: (purely the damage that's told in "lore" or "identify") Mhm