Board |
Ideas.old [context] |
Sender |
Ithilius |
Date |
Mon Aug 10 19:34:09 2015 |
To |
all |
Subject |
re Sin stance |
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It'd be nicer if we could just buff the lag on these skills in some way since
Ambush already does so much in the way of helping an assassin kill/trap its
prey. Extra attack, extra behead chance on bs/circle/back leap (anti-flee),
AND helps prevent flee heh. Forcing the class to get rid of this stance and
lower their damage might not really help them in pk...
yatta
I've suggested this before, maybe it's easier or more worthwhile to code now,
but circle should be a two pronged attack only if you want it to. Think of it
like a 180 attack x2 rather than a full 360 dual wield strike. You use one
attack, and during a brief window you can turn for the next. Otherwise, just
half the lag. Or to simplify...just half the lag and make it 1 attack? Is
that too plain?
Maybe slash throat and rupture can merge into circle a bit. Like how Aim has
aim, aim foot/hand/head. Circle throat, circle artery.
I feel stuff like backstab/snipe should suffer no lag checks at time.
Otherwise it can feel counter productive.
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