Board Ideas.old [context]
Sender Ithilius
Date Mon Aug 10 19:34:09 2015
To all
Subject re Sin stance
It'd be nicer if we could just buff the lag on these skills in some way since Ambush already does so much in the way of helping an assassin kill/trap its prey. Extra attack, extra behead chance on bs/circle/back leap (anti-flee), AND helps prevent flee heh. Forcing the class to get rid of this stance and lower their damage might not really help them in pk... yatta I've suggested this before, maybe it's easier or more worthwhile to code now, but circle should be a two pronged attack only if you want it to. Think of it like a 180 attack x2 rather than a full 360 dual wield strike. You use one attack, and during a brief window you can turn for the next. Otherwise, just half the lag. Or to simplify...just half the lag and make it 1 attack? Is that too plain? Maybe slash throat and rupture can merge into circle a bit. Like how Aim has aim, aim foot/hand/head. Circle throat, circle artery. I feel stuff like backstab/snipe should suffer no lag checks at time. Otherwise it can feel counter productive.