Board Mechanics.old [context]
Sender Ithilius
Date Tue Nov 26 21:50:49 2013
To all
Subject Dodge, Parry, Shield Block, Mass Combat
Per the help files we have the following: Parrying is more likely to occur than dodging, and shield blocking is essentially just parrying with a shield. Does this mean to say shield blocking is more likely to occur than dodging? It then goes to say whips and flails are harder to block with a shield due to their reach, and axes can SPLIT THEM. Now shields obviously do not break. I doubt it has any other hidden effect against the shield either. Does the same hold true for whips and flails. Is that just fluff or an actual mechanic? Bullets cannot be parried. Does the same hold true for bows (arrows)? Are stats affecting show per results? Most people seem to sit at the same rates until masteries come in to play. Maybe big jumps in differences between effective skill percentages, but a bump or two perhaps not? Just seems inconsequential at a glance. Does my mass agility mean my dodge is in a good spot and I'll net more benefits out of dodge mastery and grand mastery? Also, is the 3/5% boosts here a linear or multiplicative factor of what you already have? factor of what you already have? oops oops reirjeiorj Mass combat. Is this just another outside dodge 2 skill, or does it outclass dodge, parry, and/or shield block? It has its own disadvantages. It's only helpful against groups, and useless against ranged attacks (which I assume includes bows with bullets). Being a unique, high level skill with a bigger niche (read: less universal defense) I would certainly hope it's stronger inherently than its three more basic passive counterparts, and the fact that it's 4 trains rather than 3 to master/grandmaster. Shout out to Guard needing a mastery.