Board Ideas.old [context]
Sender Ithilius
Date Wed Mar 13 18:18:11 2013
To all
Subject Money Ideas 2
So there used to be a good number of cool chests with money you could try and pick in certain areas. Problem was you could just go ahead and hit up these same areas every repop like clockwork. Bring back some chests, spawn them randomly around Aarchon. Make them pickable, shootable, and if you don't have that...attack it and it comes to life for an interesting, rewarding fight. Promotes exploration more too with the earlier special items spawning in random shops. Have the Bounty Hunter in Naxtar post listings of people he wants dead. This won't be like quests where you can only grab one at a time or w/e. List is always up, and if it's populated with names, first come, first serve. Bring however many of the heads (mprog item, bonus gold x2 for behead?) you can find back to him for the bounties, and a new list will randomly start to populate itself as the old names have been removed. Mobs can be any and all, lowest to highest level, reward based on flat amount + moblvl + time the bounty has been listed for. The longer the bounty goes unclaimed, the more the Phentari Bounty Hunter will want to pay you for it. Adjusted Price updates visibly open north the wanted list. Eventually this will take players all around the MUD, and before long...big, bad, baddy mobs will start covering the thing. Explorers and fiercest warriors alike shall be rewarded handsomely.