Board |
Ideas.old [context] |
Sender |
Imabot |
Date |
Tue Mar 24 20:09:54 2015 |
To |
all |
Subject |
Caster Leveling Mobs |
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yatta
Right now every leveling mob is essentially a fighter. You outlast and/or
outdamage it, rinse and repeat. It'd be cool to promote usage of your utility
skills and spells through leveling too so you actually have to react and
address things as they come rather than just maximize efficiency and stay
alive. I enjoy that a lot, but probably have more fun from time to time
on a caster that needs to address their hps, their dmg output, their summons,
everyone's buffs, their mana, everyone's moves. Just a lot of
stuff going on than pretty much 'action dps'.
yatta
The concept of caster mobs is that they won't do that much damage themselves,
but without utility and addressing what they have to throw at you...it can get
ugly. Maledicts piling up, stacking, dispels against that sanc you got from
your lvl 99 buddy without any backup plans, energy drains (at the higher lvls!)
for a few more unpleasant curve balls. Maybe longer fights, less like mobbles,
and getting more use
out of stuff like puncture, maledicts of your own, etc.
Obviously we went toward a mobble route after time to get away from longer
fights, but I don't think that will be bad if they're a lot more interactive.
Plus, just the option to level differently than you have been for the past
hour, day, half a dozen remorts...
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