Board Ideas.old [context]
Sender Harmoni
Date Sat Sep 22 20:55:14 2012
To all
Subject Quests
I had a rather random idea for quests: if the game keeps track of the number of players who succeeded or failed at each quest, we could 1) give a bonus for completing quests that have low completion rates. It would give a nice sense of satisfaction to complete a quest that, e.g., 5 people have failed at before, and get a bonus of 25qps for it. And 2) a system like this could also help to eliminate quests that have the lowest completion rates. I'm guessing the quest algorithm chooses mobs randomly by level, and inevitably it would produce some infeasible/ near-infeasible quests (e.g. mansion tunnel quests maybe :P, but not complaining :) ) so a system like this might help solve that problem. By the way I really like the new requesthard, it's nice having the extra option. Anyway, thanks for reading my ramblings :)