Board Ideas.old [context]
Sender Harmoni
Date Sat Sep 22 20:11:57 2012
To all
Subject Combo attacks
I definitely like this idea and think it'll make combat more interesting and dynamic. Perhaps for generating combo points, it could be made such that the number of combo points generated depends on the number of different skills you're using? I think making decisions about "how do I find 5 skill that are useful for this fight" would be more interesting than say something like using a particular lesser known skill (e.g. puncture) many times, to accumulate combo points.