Board |
Ideas.old [context] |
Sender |
Harmoni |
Date |
Sat Sep 22 20:11:57 2012 |
To |
all |
Subject |
Combo attacks |
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I definitely like this idea and think it'll make combat more interesting
and dynamic. Perhaps for generating combo points, it could be made such that
the number of combo points generated depends on the number of different
skills you're using? I think making decisions about "how do I find 5
skill that are useful for this fight" would be more interesting than say
something like using a particular lesser known skill (e.g. puncture) many
times, to accumulate combo points.
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