Board |
Ideas.old [context] |
Sender |
Gherad |
Date |
Sun May 22 10:17:26 2016 |
To |
all |
Subject |
Mind food |
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Logic is inherently consistent (witnessing for Constancy, which is consistency
same-applied)
So lets open our minds to logic.
We agree we like this place, and we agree we want to make it better.
Making anything better comes first in the desire to accept suggestions,
so we agree there too.
But if it's logical, then it's not really up for debate, which means the
suggestion comes off as a sort of snub, if we are unwilling to recognize the
same-logic within each person equally throughout all time (i.e. the common
spirit).
Rephrased, if we're speaking WITH our common spirit, then we're by definition
insanely logical, i.e., emotion NOT removed but for the goal of the best
experience (best game, in this specific sense) possible. So then let's see
what suggestions we can derive from the illogical Gust of Blackwind piece:
Our common game agreements are:
4 of any stat = 1 point. This is actually illogical since it takes more of the
stats to equate one effective stat rise, but the effective scaling-decrease
(00000 11111 22222 etc.) is necessary to offset the rise in "points" in the
equip as its levels rise (1 point per 5 levels, not sure about the scale after
level 90--reference to Gust of Blackwind)
10 of hp/mana/mv = 1 point.
10 of hp/mana/mv = 1 point.
-1 save, -10 ac, 1 dam/hit roll, each equals 1 point per set mentioned.
According to our agreed convention (by our love of the game in which it's the
standard), Gust of Blackwind costs 41 points.
Since eq normally gives points instead of costing them, we need to examine the
cost grounds.
Purchase for 41 points and not a normal bonus was haste_aff.
Haste_aff we've agreed costs 2000qp (noting the quest shield).
Gust of Blackwind is trans eq. Let's compare it on equal terms then.
Gust of Blackwind, Translucient level 95 leg eq, costs 41 points.
Spirit Link, Translucient level 95 neck eq, gives 18 points not including tat
bonus.
Bracer of Defense, Translucient level 95 wrist gives 16 points not including
tat bonus.
Given the same-difficulty of Spirit Link and Gust of Blackwind to get, and the
actual time it takes, Gust of Blackwind without Haste_aff should pretty much
equal that of Spirit Link.
That translates into an effective cost of 59 points for haste_aff, assuming
both pieces of eq offer the same tat bonus, which they should.
Now let's see what points are worth in qp according to the Gust of Blackwind
(bl) equip.
haste_aff costs 59 points while no_aff (Spirit Link
sp) offers the tat bonus (without the addtional 18 points from eq stats since
that's already factored in)
Let Big Tats with bonus (of Tat and eq bonus to Tat, not the stats native to
the eq apart from Tat, so total points added to the eq by the Tat) at level 95
(and capped there according to the current eq-practice convention in play)
offer X points.
If X[bl]-59<0 error in logic requires the points Blackwind lets provide to
increase into at least ambiguous territory (i.e. 0), so that it does not also
negatively affect the value of the total stats on the character from all
sources.
If X[bl]-59>0 then (|(X[bl]-59)-X[sp]|/X[higher of bl and sp]) * 2500 = Y, the
cost of the haste_aff translated into qp according to the price of big tats
(2500 qp).
If Y>2000 then Blackwind is too expensive, i.e., inconsistent with the
principle of fairness, that all things are eternally consistantly centered
around logic.
Can we help me out with X and Y? I'm an English teacher, not a math professor.
Blackwind feels to expensive and I've confirmed this with at least one other
player. Offered is a way to best figure out how much it should cost, if any.
Also included are the suggestions that:
Big Tats offer a slightly higher bonus
the quest shield offers more Stats, equal accross the board since not all
classess will wear a shield and each class should equally amplify the shield
into its own primary and secondary stat bonuses to eq (which should also be
higher to allow for more diverence between the classes, agreed with Astark to
be necessary for playing this game to the heightened potential).
that translucient bonuses are not capped at the equipment level, but at the
character level wearing the equip, since the difference in equip level bonuses
is already factored into the native stats to the eq apart from the tattoo worn,
if any)
Please correct misunderstandings (inconsistencies) I've noted, since I also
seek to be certain that I remain with understanding of the game (i.e. get back
to me and tell me where I'm wrong--best is a personal board note, I check the
other boards infrequently, thank you).
quote "Vodur gametalks 'make me food'" :)
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