Board Ideas.old [context]
Sender Gherad
Date Sun May 22 10:17:26 2016
To all
Subject Mind food
Logic is inherently consistent (witnessing for Constancy, which is consistency same-applied) So lets open our minds to logic. We agree we like this place, and we agree we want to make it better. Making anything better comes first in the desire to accept suggestions, so we agree there too. But if it's logical, then it's not really up for debate, which means the suggestion comes off as a sort of snub, if we are unwilling to recognize the same-logic within each person equally throughout all time (i.e. the common spirit). Rephrased, if we're speaking WITH our common spirit, then we're by definition insanely logical, i.e., emotion NOT removed but for the goal of the best experience (best game, in this specific sense) possible. So then let's see what suggestions we can derive from the illogical Gust of Blackwind piece: Our common game agreements are: 4 of any stat = 1 point. This is actually illogical since it takes more of the stats to equate one effective stat rise, but the effective scaling-decrease (00000 11111 22222 etc.) is necessary to offset the rise in "points" in the equip as its levels rise (1 point per 5 levels, not sure about the scale after level 90--reference to Gust of Blackwind) 10 of hp/mana/mv = 1 point. 10 of hp/mana/mv = 1 point. -1 save, -10 ac, 1 dam/hit roll, each equals 1 point per set mentioned. According to our agreed convention (by our love of the game in which it's the standard), Gust of Blackwind costs 41 points. Since eq normally gives points instead of costing them, we need to examine the cost grounds. Purchase for 41 points and not a normal bonus was haste_aff. Haste_aff we've agreed costs 2000qp (noting the quest shield). Gust of Blackwind is trans eq. Let's compare it on equal terms then. Gust of Blackwind, Translucient level 95 leg eq, costs 41 points. Spirit Link, Translucient level 95 neck eq, gives 18 points not including tat bonus. Bracer of Defense, Translucient level 95 wrist gives 16 points not including tat bonus. Given the same-difficulty of Spirit Link and Gust of Blackwind to get, and the actual time it takes, Gust of Blackwind without Haste_aff should pretty much equal that of Spirit Link. That translates into an effective cost of 59 points for haste_aff, assuming both pieces of eq offer the same tat bonus, which they should. Now let's see what points are worth in qp according to the Gust of Blackwind (bl) equip. haste_aff costs 59 points while no_aff (Spirit Link sp) offers the tat bonus (without the addtional 18 points from eq stats since that's already factored in) Let Big Tats with bonus (of Tat and eq bonus to Tat, not the stats native to the eq apart from Tat, so total points added to the eq by the Tat) at level 95 (and capped there according to the current eq-practice convention in play) offer X points. If X[bl]-59<0 error in logic requires the points Blackwind lets provide to increase into at least ambiguous territory (i.e. 0), so that it does not also negatively affect the value of the total stats on the character from all sources. If X[bl]-59>0 then (|(X[bl]-59)-X[sp]|/X[higher of bl and sp]) * 2500 = Y, the cost of the haste_aff translated into qp according to the price of big tats (2500 qp). If Y>2000 then Blackwind is too expensive, i.e., inconsistent with the principle of fairness, that all things are eternally consistantly centered around logic. Can we help me out with X and Y? I'm an English teacher, not a math professor. Blackwind feels to expensive and I've confirmed this with at least one other player. Offered is a way to best figure out how much it should cost, if any. Also included are the suggestions that: Big Tats offer a slightly higher bonus the quest shield offers more Stats, equal accross the board since not all classess will wear a shield and each class should equally amplify the shield into its own primary and secondary stat bonuses to eq (which should also be higher to allow for more diverence between the classes, agreed with Astark to be necessary for playing this game to the heightened potential). that translucient bonuses are not capped at the equipment level, but at the character level wearing the equip, since the difference in equip level bonuses is already factored into the native stats to the eq apart from the tattoo worn, if any) Please correct misunderstandings (inconsistencies) I've noted, since I also seek to be certain that I remain with understanding of the game (i.e. get back to me and tell me where I'm wrong--best is a personal board note, I check the other boards infrequently, thank you). quote "Vodur gametalks 'make me food'" :)