Board Ideas.old [context]
Sender Gerhad
Date Fri May 20 09:11:33 2016
To astark,,all
Subject catchup
I have catchup to do on the mechanics board. Sorry 'bout that. Summary for ideas: Agree with Arothril: why aren't zonenames hardcoded? Sirlance: Keywords by level, I think that's been accomplished? Thanks Bobble! Eight: Martydom, great suggestion! From the cleric's perspective of that one, of course, which is what The Bard Class is TRULY about, yes? A true-helper class?? :) Bobble: Showskill subclass skills, um, Bobble... here's a logical challenge for a CS prof: it doesn't work. Reason: "I for one need to rely on (your trick that the subclass stats are one for exclusion--) what I mean to say. I can never remember what to type so how can I be expected to remember what to ask for before I've learned what to type as in the 'showsub di...' before first seeing someone compalin that HE didn't know to type it." This speaks for all newcomers. Grounds for the qp request are unfortunately off the scroll window, but the argument was strickly about an earlier-mentioned convention disposing a likeness to keeping classes separate. I fully agree this to be necessary for us to keep the mud, however, it does not follow that different classes shouldn't reap the same benefit from buying the same q-eq for the same qp. The time-constant holds AND the strength of the individual classes are actually amplified individually according to their primaries and secondaries that way... in thinking about it further, I would still tailer a set of eq and enchant it though, with key pieces as the levels progress. So, here's the extention that leans to your likeness, Astark: can we amplify the gain off primary and secondary stat effects in a way to benefit each class uniquiting by, maybe, adding focus for something other than the dagger? Like key eq pieces, or whatnot?