Board |
Ideas.old [context] |
Sender |
Gerhad |
Date |
Fri May 20 09:11:33 2016 |
To |
astark,,all |
Subject |
catchup |
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I have catchup to do on the mechanics board. Sorry 'bout that.
Summary for ideas:
Agree with Arothril: why aren't zonenames hardcoded?
Sirlance: Keywords by level, I think that's been accomplished? Thanks Bobble!
Eight: Martydom, great suggestion!
From the cleric's perspective of that one, of course, which is what The Bard
Class is TRULY about, yes? A true-helper class?? :)
Bobble: Showskill subclass skills, um, Bobble... here's a logical challenge for
a CS prof:
it doesn't work. Reason: "I for one need to rely on (your trick that the
subclass stats are one for exclusion--) what I mean to say. I can never
remember what to type so how can I be expected to remember what to ask for
before I've learned what to type as in the 'showsub di...' before first seeing
someone compalin that HE didn't know to type it." This speaks for all
newcomers.
Grounds for the qp request are unfortunately off the scroll window, but the
argument was strickly about an earlier-mentioned convention disposing a
likeness to keeping classes separate. I fully agree this to be necessary for
us to keep the mud, however, it does not follow that different classes
shouldn't reap the same benefit from buying the same q-eq for the same qp. The
time-constant holds AND the strength of the individual classes are actually
amplified individually according to their primaries and secondaries that way...
in thinking about it further, I would still tailer a set of eq and enchant it
though, with key pieces as the levels progress. So, here's the extention that
leans to your likeness, Astark: can we amplify the gain off primary and
secondary stat effects in a way to benefit each class uniquiting by, maybe,
adding focus for something other than the dagger? Like key eq pieces, or
whatnot?
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