Board General.old [context]
Sender Duffy
Date Thu Dec 29 10:37:54 2011
To all
Subject Shadows of the Past
Typically I try to keep my complaining to a minimum, however something needs to change in this zone IMO. I know how much work was put into it, but in its current state I don't really feel it's possible to complete in under 20 hours. Almost every single room is loaded with aggro mobs that while may not be difficult, take several minutes to kill. There is little direction / clue as to what quests need to be done in which order. We gave the heads from the Divergent mobs to Theoden and he said he didn't need them at this time. Clearly we needed to start some other kind of quest but after 6 of us spent 2 hours in there, we still have no clue what that might be. Part of the zone (Sanye) appears to be unexitable without recalling and starting over from the beginning where you're stuck fighting another slew of aggro mobs. The illuminati section is ass-backwards because of this: A Patroling Guard says 'Intruder's are NOT welcome here!' An Illuminati Member says 'Intruder's are NOT welcome here!' An Illuminati Member says 'Intruder's are NOT welcome here!' An Illuminati Member says 'Intruder's are NOT welcome here!' An Illuminati Member says 'Intruder's are NOT welcome here!' The Blacksmith looks up as your enter. The Blacksmith says 'I haven't seen an outsider in centuries. You must have seen alot in your travels.' The Blacksmith asks 'A fresh young face like yours... could you do me a favor?' The Blacksmith asks 'I've seen the blades that come from the Divergent camp. Could you bring me one?' The Blacksmith says 'I'd be very appreciative.' An Illuminati Elite Forces trainer says 'Intruder's are NOT welcome here!' We get attacked by 10 guards, while a blacksmith is trying to give us a quest. Some mobs have to be killed by players wielding a single weapon, yet the area really requires a group of 7-10 people to get through all the aggro mobs in any reasonable amount of time. After 2 hours invested this morning and maybe 2 items to show for it.. it feels like a huge time sink with little to no reward to the excessive aggro mobs, fast resets, and lack of direction. Again, I know a lot of work was put into this zone by past and present IMMs, but it feels impossible to complete without an army of 10 players.