Board |
Ideas.old [context] |
Sender |
Dinadin |
Date |
Thu Jul 25 08:47:43 2013 |
To |
all |
Subject |
Warfare |
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Lets talk about Warfares. Lets talk about you and me. Lets talk about all the
good things and the bad things that may be.
Im here to call a vote and hope most of you will agree.
I feel the damage dealt and the damage taken in warfare is over the top.
Ive noticed fights really only last a minute tops(maybe more if youre fighting
a healer)
I feel this brings it down to basically who strikes first or who gets the first
dispel or who gets a lucky shot.
I feel under these circumstances there is absolutely no room for error.
Now dont get me wrong, I understand that and error is an error and its your
fault for it happening.
But I think that warfare should really be a test of using your skills and
knowing how to exactly fight the class you are playing against the class you
are fighting.
Warfare seems to have become a hack and slash arena. No skill really involved
because of the damage output.
This can be fixed by reducing the damage output so that every player actually
has a chance to utilize all of their skills, rather than using the basics.
Trip, Shield Bash, Choke, Dracs, Dispel Magic, Fatal Blow, Cure Mort, Aim Foot.
These are all I see in warfare anymore. Every class has tons of different
skills and spells that are rendered useless because if this.
Reducing the damage would give you more time to use different skills/spells. It
would give you time to actually change your plan of attack or defense.
nw
I just noticed I repeated myself.
Anyways, This would be strictly for warfare. NOT PK
PK should stay the same because PK should really be for the more "experienced"
PVPers.
Getting the jump on somebody, or trapping someone, ganging someone. It all is
fair game in the aspect of PK
PK fights are dirty and make you feel ashamed of yourself. Its beautiful.
laugh
So yeah
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