Board |
Ideas.old [context] |
Sender |
DarkLord |
Date |
Fri Feb 3 11:18:52 2012 |
To |
all |
Subject |
Vengeful Stance |
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Vengeance channels your fury and focused it on one target. All the attacker
can see in this stance is his victim, and bright red. This stance allows you
to maintain your full damage on someone even if they have successfully feinted
or been rescued. If you are wielding a heavy weapon, your attacks will also
have a chance of piercing through the armor of those in the way of your
target and doing heavy damage to the one you seek vengeance upon. If your
weapons are light, you have a chance of maneuvering around those standing in
your way easier, dealing extra attacks, and requiring less moves in the stance.
gt {*Quest Time, BaBy!1!1!
Taking this stance puts you at a high risk from taking damage from multiple
enemies that you are ignoring to get to your target. (possibly only if they
are infact trying to rescue said target).
It will also cost considerable moves to leap, dash around, and find holes
to attack through bystanders to reach your victim.
Capable classes: Assassin, Samurai, Ninja, Gladiator, Thief
I apologize if any aspects of this are difficult if not impossible to code.
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