Board |
Ideas.old [context] |
Sender |
Cirius |
Date |
Fri Jan 6 20:58:20 2017 |
To |
all |
Subject |
Re: Juggernaut/Tanking/Taunt |
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Aibynn mentioned earlier that a lot of fights, even when it's just one mob,
aren't really "tankable" in the normal sense because the mob is constantly
hitting/damaging all people in the group, whether or not they're even engaged
in the fight.
So, a tank taunting a mob isn't going to do much to prevent damage to their
group in that situation. It seems like what would be more useful for a tank
class/subclass would be a skill that mitigates damage to the entire group,
similar to the bard reflective hymn song.
If the tank could redirect a portion of incoming damage from groupmates to
themself it would probably be a more useful mechanic for Aarchon, compared to a
skill to simply remain the primary target of a mob that constantly hits the
whole group anyway.
So a tank would focus on mitigation and damage reduction, as well as increasing
the amount of damage soaked for his group. Although if healers can heal their
entire group just as quickly as they can heal a single tank taking a group's
worth of damage, then this wouldn't really change anything.
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