Board |
News.old [context] |
Sender |
Bobble |
Date |
Fri Sep 9 21:07:27 2016 |
To |
all |
Subject |
subclass tweaks |
|
Hi all,
We've made a number of changes to subclasses. Some for balance, others in
anticipation of future changes yet to come. Most notably:
Nerfs:
* Warhulks: reduced massive swing bonus/penalty from (weapon) size
* Warpriest: slightly reduced divine power bonus
Boosts:
* Chosen: Saving your pool instead of channeling now grants resurrection
* Juggernaut: Heavy armor penalty reduced by 30%
* Shadowblade: +5% to all fade chances (max 50%)
Neutral (mostly):
* Sacred fist: Replaced anatomy with new sacred touch skill
* Slayer: reduced bonus unless partially piercing
* Berserker: reduced bonus without berserk skill
* Beastmaster: beast mastery bonus to water elementals reduced
See subclass helpfiles (updated) for further details.
As these changes may negatively affect some characters, we will allow classes
affected (where subclasses got boosted or nerfed) to chance subclass once.
These classes include:
* warrior (warhulk and blade master)
* cleric (warpriest, mystic)
* gladiator (warhulk)
* paladin (blademaster, crusader)
* ninja (shadowdancer, shaolin)
* monk (shaolin, sacred fist)
* templar (mystic, crusader)
Contact and imm before the end of the month if you want your subclass changed.
Cheers, Bobble
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