| Board | News.old [context] |
|---|---|
| Sender | Bobble |
| Date | Fri Sep 2 14:45:51 2016 |
| To | all |
| Subject | scaling mana costs |
| Most spells that heal or deal damage now increase in casting cost based on the caster's maximum mana. E.g. cure light cost increases by +0.1% of maximum mana (so +10 at 10k mana). There increases in casting cost automatically increase the amount of hp healed or damage dealt by the spell, meaning that for a high-level character, minor spells such as cure light or magic missile will be much more damaging, but suck a little more mana. Showskill lists the new cost progressions, and mana cost reported by the spells command is accurate. Meta-magic interacts with the new mana cost as normal, but spells from items (scrolls, wands etc) do not benefit from the mana boost. Along with this, the cost of a few spells have been tweaked. These include cure mortal, rimbol's, turn undead, cause light/serious and harm (the cause spell now match the cure spells in cost and casting time). |
