Board News.old [context]
Sender Bobble
Date Fri Sep 2 14:45:51 2016
To all
Subject scaling mana costs
Most spells that heal or deal damage now increase in casting cost based on the caster's maximum mana. E.g. cure light cost increases by +0.1% of maximum mana (so +10 at 10k mana). There increases in casting cost automatically increase the amount of hp healed or damage dealt by the spell, meaning that for a high-level character, minor spells such as cure light or magic missile will be much more damaging, but suck a little more mana. Showskill lists the new cost progressions, and mana cost reported by the spells command is accurate. Meta-magic interacts with the new mana cost as normal, but spells from items (scrolls, wands etc) do not benefit from the mana boost. Along with this, the cost of a few spells have been tweaked. These include cure mortal, rimbol's, turn undead, cause light/serious and harm (the cause spell now match the cure spells in cost and casting time).