Board |
News.old [context] |
Sender |
Bobble |
Date |
Sat Oct 24 15:12:02 2015 |
To |
all |
Subject |
permanent spells |
|
Hi all,
You are now able to make spells permanent (i.e. infinite duration). See help
permcast for details.
Permanent spells can still be dispelled, but have 50% dispel resistence (same
as for permanent buffs on mobs).
Also, temporary penalties to hp/mana/move such as from permcast or cursed wound
are now separated from max hp/mana/move. In particular that means that A)
opponents won't show up as excellent after a mummy just gave them a good
beating, and B) those penalties won't affect the hp/mana/move training caps any
more.
Cheers, Bobble
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