Board | Bugs.old [context] |
---|---|
Sender | Bobble |
Date | Sat Nov 29 17:18:21 2014 |
To | zeya,all |
Subject | mobs fleeing at 0 moves |
Fixed. More generally, mobs consume moves for moving around like players now. That means summons can potentially run out of moves when you're speedwalking. Note that their calm threshold has been set to 10% so they won't exhaust themselves quite so easily. |