Board |
Mechanics.old [context] |
Sender |
Bobble |
Date |
Sat Aug 23 18:59:32 2014 |
To |
harmoni,all |
Subject |
hitroll vs AC |
|
First, your base calculations are wrong, since the HR and AC values you see in
score already include level-based bonuses. So it's actually 400 attack_roll vs
110 defense_roll (with the +10 to defense_roll due to AC starting at +100).
Which actually makes it easier to hit in your example.
Now, in addition to an auto-miss chance due to size difference, there are are
a number of factors which can reduce your effective att_roll:
* <100% skill in the weapon you are using (*(100+skill)/200)
* being blinded (*3/4)
* being prone (*3/4)
* being cursed (5% auto-miss chance)
* bursts attacks (*0.4 - 0.6, depending on mastery)
And of cause there is always the issue of good/bad luck (and I'm not talking
about the luck stat here) which can screw up any statistic.
Also I suspect that most people will have less than 400 hitroll.
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