Board News.old [context]
Sender Bobble
Date Sat Mar 30 13:44:41 2013
To all
Subject Big mob changes
Hi all, The big mob change is now LIVE! All mobs have been moved to a new system and adjusted. For low-level mobs that may actually mean a slight increase in toughness, but for high-level mobs (-60+) you will find them to have fewer hitpoint, but hitting harder and more often. Boss mobs should still feel very similar as before, they will be adjusted individually over time. The XP calculation has been reworked as well. There is now a small group XP penalty, but individual penalties or bonuses (such as being lvl 90+, R0, pkill,...) no longer impact party member xp directly. Summoning monsters (zombies, tree golems, vampire companions, ...) have also changed. Like all other mobs, you fill find them to be less tough but hitting harder. The number of charmed followers you can keep no longer depends on your charisma alone, but also on your and their level (i.e. you can have few high-level followers or many low-level ones). Thanks to all the testers and imms (Astark and Engel in particular) that put in many hours testing this. Happy hunting, Bobble.