Board |
News.old [context] |
Sender |
Bobble |
Date |
Sat Mar 30 13:44:41 2013 |
To |
all |
Subject |
Big mob changes |
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Hi all,
The big mob change is now LIVE! All mobs have been moved to a new system and
adjusted.
For low-level mobs that may actually mean a slight increase in toughness, but
for high-level mobs (-60+) you will find them to have fewer hitpoint, but
hitting harder and more often.
Boss mobs should still feel very similar as before, they will be adjusted
individually over time.
The XP calculation has been reworked as well. There is now a small group XP
penalty, but individual penalties or bonuses (such as being lvl 90+, R0,
pkill,...) no longer impact party member xp directly.
Summoning monsters (zombies, tree golems, vampire companions, ...) have also
changed. Like all other mobs, you fill find them to be less tough but hitting
harder.
The number of charmed followers you can keep no longer depends on your charisma
alone, but also on your and their level (i.e. you can have few high-level
followers or many low-level ones).
Thanks to all the testers and imms (Astark and Engel in particular) that put in
many hours testing this.
Happy hunting, Bobble.
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