Board Ideas.old [context]
Sender Astark
Date Mon Mar 6 08:51:20 2017
To all
Subject re quests
There is a challenge in creating something like quest_easy, something that isn't actually "easy" to implement. Right now, quests are determined mostly off of player level and mob level. Formulas are adjusted per remort. Hard quests have a different formula that picks even higher level mobs, and there are also mobs specifically flagged as "quest_hard" which makes them included in the pool of quests available when using hard_quest. Adding a "quest_easy" command isn't as simple as just adjusting the level formula downward. If we did that, you'd still be able to get FD&D quests at high levels, Ctuoac Warrens quests are mid-levels, and a whole bunch of other not-so-easy to navigate places. We would need to specifically flag every single mob that should be included, as "quest_easy". Regarding quests for practices instead of QP; I'm sure we'd just use the same ratio/formula which is 5qp = 1 prac. Any reason that "quest buy prac" isn't adequate?