Board |
Ideas.old [context] |
Sender |
Astark |
Date |
Mon Mar 6 08:51:20 2017 |
To |
all |
Subject |
re quests |
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There is a challenge in creating something like quest_easy, something that
isn't actually "easy" to implement. Right now, quests are determined mostly
off of player level and mob level. Formulas are adjusted per remort. Hard
quests have a different formula that picks even higher level mobs, and there
are also mobs specifically flagged as "quest_hard" which makes them
included in the pool of quests available when using hard_quest.
Adding a "quest_easy" command isn't as simple as just adjusting the level
formula downward. If we did that, you'd still be able to get FD&D quests
at high levels, Ctuoac Warrens quests are mid-levels, and a whole bunch of
other not-so-easy to navigate places. We would need to specifically flag
every single mob that should be included, as "quest_easy".
Regarding quests for practices instead of QP; I'm sure we'd just use the
same ratio/formula which is 5qp = 1 prac. Any reason that "quest buy prac"
isn't adequate?
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