Board |
Ideas.old [context] |
Sender |
Astark |
Date |
Wed Dec 21 08:47:39 2016 |
To |
all |
Subject |
re all the ideas |
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Rakshasa : Personally not a huge fan of letting them morph R10 ideas. I
already think it's an overpowered race and I'd like to leave it be, rather
than giving it a buff. I understand ascension is a tremendous time investment
but I'm not a fan of buffing the race.
Tank Status : Yes this should be possible. I think we would go with raw number
instead of percentage, since that's the information you see in "group".
Mastery List : Technically possible, but not without a significant amount of
work I don't think. Only way I see to do it would be to build a table in the
actual code, that contains all of the help file information. Then we'd have
to tell the mastery list command to reference the table with each mastery
that it displays. It would also mean that we have to make a code change each
time we want to update that file, instead of just editing a help file which
is plain text and editable within the game.
Questing : No, we will not separate hard and normal quests into separate
timers. Between questing, achievements, and repeatable quests, it is not
incredibly hard to earn QP.
Pleveler (private note to imm): Yes we can make this run repeatable on a
more frequent basis.
Smithing : This sounds fairly similar to enchanting, although I understand
that enchanting is not available to every class. This wouldn't be trivial
to design, implement, test, and balance. Can't really say any more on it
without much longer discussions.
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