Board Bugs.old [context]
Sender Astark
Date Tue Nov 24 08:27:16 2015
To all
Subject re sirlance
Off the top of my head, they use something like: if not(mob:affected("sanctuary")) then if rand(25) then mdo("cast sanctuary") end else mdo("<combat stuff here>") end Basically they have a random chance to re-sanc themselves if they're not sanc'd. We could change it to something pre-defined where they will always re-sanc after a certain number of rounds of being unsanc'd, but that doesn't seem very much different. I don't really like the idea of guaranteeing that the mob stays unsanc'd for "X" number of rounds. Could maybe slightly reduce whatever the random counter is.