Board |
Bugs.old [context] |
Sender |
Astark |
Date |
Tue Nov 24 08:27:16 2015 |
To |
all |
Subject |
re sirlance |
|
Off the top of my head, they use something like:
if not(mob:affected("sanctuary")) then
if rand(25) then
mdo("cast sanctuary")
end
else
mdo("<combat stuff here>")
end
Basically they have a random chance to re-sanc themselves if they're not
sanc'd. We could change it to something pre-defined where they will always
re-sanc after a certain number of rounds of being unsanc'd, but that doesn't
seem very much different. I don't really like the idea of guaranteeing that
the mob stays unsanc'd for "X" number of rounds.
Could maybe slightly reduce whatever the random counter is.
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