Board |
Ideas.old [context] |
Sender |
Astark |
Date |
Thu Oct 22 09:56:24 2015 |
To |
all |
Subject |
discussion on EQ / OPs |
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We're having some discussion about looking at how the EQ / Trans-EQ / Rating
system work. Here's some example of what's been proposed:
1) Tattoo percentage for translucent gear is determined by eq level only
(instead of average of eq and char level)
2) Change the OP formula for level 90+ eq from +2 OPs/level, +4 OPs/rating
to +3 OPs/level, +3 OPs/rating
A) Higher-level eq becomes more valuable by comparison.
B) More OPs available for builders on higher-level translucent eq.
Examples:
Current:
Level 96, Non-Trans, Rating 2 : 44 OPs
Level 96, Trans, Rating 2 : 12 OPs
Level 100, Non-Trans, Rating 1 : 44 OPs
Level 100, Trans , Rating 1 : 8 OPs
Proposed:
Level 96, Non-Trans, Rating 2 : 48 OPs
Level 96, Trans, Rating 2 : 16 OPs
Level 100, Non-Trans, Rating 1 : 54 OPs
Level 100, Trans, Rating 1 : 14 OPs
If you just quickly look at this, it looks like EQ is simply getting better.
But keep in mind, with this change, tattoo power would only be based on the
level of the trans EQ you're wearing.
Current:
Level 96 Item, Trans, Rating 2: 12 OPs (120 hp)
Level 100 Player with a Dragon Tattoo (+20 damroll)
Total bonus:
120 hp, 38 DR (20 DR from tattoo + 18 DR bonus by averaging player/item level)
Proposed:
Level 96 Item, Trans, Rating 2: 16 OPs (160 hp)
Level 100 Player with a Dragon Tattoo (+20 damroll)
Total bonus:
160 hp, 36 DR (20 DR from tattoo + 16 DR bonus from level 96 item)
Level 100 Item, Trans, Rating 1: 14 OPs (140 hp)
Level 100 Player with a Dragon Tattoo (+20 damroll)
Total Bonus:
140 hp, 40 damroll (20 DR from tattoo + 20 DR bonus from level 100 item)
That's probably hard to read, but the best I know how to do using notes :P
Right now I think our plan is to move forward unless we hear some serious
objection.
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