Board |
News.old [context] |
Sender |
Astark |
Date |
Wed Nov 6 10:42:38 2013 |
To |
all |
Subject |
revising poor mprogs / clues |
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I'll probably live to regret this, but I'm trying to make an effort to fix up
some mprogs/EQ runs where the clues are so poor that it's nearly impossible
to solve them without a walk through. If you know of an EQ run like this,
please get in touch with me so that I can see if there any changes I can make.
I just spruced a few parts of Alcatraz so that you don't have to guess the
password to the vault with 0 clues, and so that you know where to take the
note after you receive it. This is an example of what I'm talking about.
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