Board |
General.old [context] |
Sender |
Astark |
Date |
Tue May 21 23:04:47 2013 |
To |
all |
Subject |
re PK |
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Thank you all for your input. I sincerely didn't expect to get many responses.
Here's a brief summary of what I've gathered from the suggestions that have
been given so far.
1) Add areas that enable PK (done in code but not ever used)
2) Add PK-specific EQ (would it be better than normal EQ ...?)
3) PK-specific achievement bonuses
3a) Achievement points for PKills (planned on doing this at some point)
4) QP Bonuses similar to EXP Bonuses
5) Bonuses for chain-kills (but not multi killing the same targets)
6) Remove PKill counter from display in finger
7) Hard-code restrictions to prevent multi-kill (limited kills per hour)
8) PK only awards (similar to 3?)
9) PK specific skills/spells
10) Powerful EQ that makes you targetable by PKillers
11) PK exclusive quests (mprog based most likely)
11a) Rewards would be earnable only by PKillers but useable by anyone
12) Balance classes (in progress: see forums)
12a) Reduce number of charmies in PK especially
13) Reset pkill scores periodically somehow (leaderboards?)
14) PK only buffs that have limited uses per day.
I'll try to provide personal feedback on those ideas in the near future.
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