Board Ideas.old [context]
Sender Astark
Date Fri Mar 22 17:25:20 2013
To all
Subject re psalter
It's something we've been concerned with for a long time.. making areas still useful, that is. A lot of suggestions have been given for low level zones like adding random objs to the shops, we added secret shops, mini-quests etc. I think that we can keep them all pretty useful. The "low level" hero zones (dexter, a51, abyss, etc.) are definitely ones that could get a bit more attention, but I'm not really sure that limiting the number of players is a good solution. High level players don't need to run the zones because they have other EQ available (or should, in theory). There aren't enough low level players to run the zones in big groups like we used to back in the day (8x people a51 runs at level 95 when you're still wearing Alcatraz EQ), so yea, they typically rely on high level characters for help. One thing we did was start adding rare drops to the zones to make them more useful. Example : Shelob, Hazzach, Agony. They all have items that only drop like one of out 10 or 20 runs. This seemed like a great idea at the time, but now days I'm not too sure. You end up flooding the economy with the base item that the mob drops, and the rare item isn't good enough to warrant people running it for all their characters. Maybe designing mprogs to scale with group size would be a better solution so that the zones get harder with more people (dexter itmons does this), and possibly adding extra high level EQ for the newer remorts. Sorry for the ramble.. not sure if I addressed your points exactly.