Board |
Mechanics.old [context] |
Sender |
Astark |
Date |
Mon Mar 18 23:24:44 2013 |
To |
all |
Subject |
{YAAA003 - Attacks, Hits, and Damage{x |
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With the introduction of the 100% tattoo refund day, we started to receive
a substantial number of questions regarding how attacks and damage were
calculated. After a bit of research, we're happy to share with you a detailed
explanation of these mechanics. Now with 100% less {mParadigm Industries{x
information.
{w1) You make an attack {x
{w2) Chance of the attack hitting is called{x
{x 1) If the attacker is larger than the defender, there is a 3% miss chance
{x per size-category difference.
{x 2) Then there is a flat 1/8 chance to hit.
{x 3) If the attack didn't miss or hit yet, attack_roll and defense_roll are
{x calculated:
{x 3a) attack_roll = [ (level+10) * attack_factor/100 + hitroll ] *
{x (100+weapon_skill)/200
{x 3b) defense_roll = (level+10) * defense_factor/200 + (100-AC)/10
{x If random(0..attack_roll) > random(0..defense_roll) it's a hit, otherwise a
{x miss.
{x
{x Note 1: See "help thac0" for attack_factor and defense_factor.
{x They are around 100, but vary by class.
{x
{x Note 2: There are other conditional things that can affects hit/miss:
{x * Curse provices a 5% miss chance.
{x * Giant feller provides a 3% hit chance per size difference.
{x * Being blind or prone reduce attack_roll by 25% each.
{x * Dimensional blade stance doubles the attack_roll.
{w3) Damage is calculated{x
{x 1) Base damage from Level
{x 2) Weapon Damage is checked
{x 3) Shield/Two-hand weapon check is done
{x 4) Damroll Added (4 damroll = 1 damage)
{x 5) Enhanced Damage Checked
{x 6) Sharp Shooting Checked
{x 7) Anatomy Checked
{w4) Damage modifiers are checked{x
{x 1) Spears do more damage to bigger opponents
{x 2) Giant feller does even more damage to bigger opponents (spear required)
{x 3) Claws give a bonus damage if you're unstanced
{x 4) Weaken spell reduces damage by 10%
{x 5) Critical hit is checked
{x 6) Leadership damage bonus is added
{x 7) Sanctuary is checked
{x 8) Protection good/evil is checked
{x 9) Fade/Dodge/Parry/Shield Block are checked
{x 10) Vuln/Resists are Checked
{x 11) Stance damage is added
{w5) Damage is dealt{x
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