Board Mechanics.old [context]
Sender Astark
Date Mon Mar 18 23:24:44 2013
To all
Subject {YAAA003 - Attacks, Hits, and Damage{x
With the introduction of the 100% tattoo refund day, we started to receive a substantial number of questions regarding how attacks and damage were calculated. After a bit of research, we're happy to share with you a detailed explanation of these mechanics. Now with 100% less {mParadigm Industries{x information. {w1) You make an attack {x {w2) Chance of the attack hitting is called{x {x 1) If the attacker is larger than the defender, there is a 3% miss chance {x per size-category difference. {x 2) Then there is a flat 1/8 chance to hit. {x 3) If the attack didn't miss or hit yet, attack_roll and defense_roll are {x calculated: {x 3a) attack_roll = [ (level+10) * attack_factor/100 + hitroll ] * {x (100+weapon_skill)/200 {x 3b) defense_roll = (level+10) * defense_factor/200 + (100-AC)/10 {x If random(0..attack_roll) > random(0..defense_roll) it's a hit, otherwise a {x miss. {x {x Note 1: See "help thac0" for attack_factor and defense_factor. {x They are around 100, but vary by class. {x {x Note 2: There are other conditional things that can affects hit/miss: {x * Curse provices a 5% miss chance. {x * Giant feller provides a 3% hit chance per size difference. {x * Being blind or prone reduce attack_roll by 25% each. {x * Dimensional blade stance doubles the attack_roll. {w3) Damage is calculated{x {x 1) Base damage from Level {x 2) Weapon Damage is checked {x 3) Shield/Two-hand weapon check is done {x 4) Damroll Added (4 damroll = 1 damage) {x 5) Enhanced Damage Checked {x 6) Sharp Shooting Checked {x 7) Anatomy Checked {w4) Damage modifiers are checked{x {x 1) Spears do more damage to bigger opponents {x 2) Giant feller does even more damage to bigger opponents (spear required) {x 3) Claws give a bonus damage if you're unstanced {x 4) Weaken spell reduces damage by 10% {x 5) Critical hit is checked {x 6) Leadership damage bonus is added {x 7) Sanctuary is checked {x 8) Protection good/evil is checked {x 9) Fade/Dodge/Parry/Shield Block are checked {x 10) Vuln/Resists are Checked {x 11) Stance damage is added {w5) Damage is dealt{x