Board Pkill.old [context]
Sender Astark
Date Mon Mar 18 17:38:43 2013
To all
Subject pkill damage
Just a half-baked idea here that hasn't been discussed in any detail at all, but how would PKill players feel about balancing combat in pkill so that damage is halved, healing spells are halved, and maybe some other modifications are done so that fights last longer and you have a chance to use a full range of skills/spells? Flee would have to be adjusted... As it is right now, most pkill fights last about 4-8 rounds it seems.