Board |
Pkill.old [context] |
Sender |
Astark |
Date |
Mon Mar 18 17:38:43 2013 |
To |
all |
Subject |
pkill damage |
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Just a half-baked idea here that hasn't been discussed in any detail at all,
but how would PKill players feel about balancing combat in pkill so that damage
is halved, healing spells are halved, and maybe some other modifications are
done so that fights last longer and you have a chance to use a full range of
skills/spells? Flee would have to be adjusted...
As it is right now, most pkill fights last about 4-8 rounds it seems.
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