Board |
News.old [context] |
Sender |
Astark |
Date |
Wed Feb 27 17:41:14 2013 |
To |
all |
Subject |
A Major Update - Part 2 |
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The calculations for EXP will be changing for the better. It will no longer
be "mandatory" to kill level 170 mobs (Scholars) to gain the last few levels.
When you level solo you will receive 120% of the normal exp, so that you can
kill lower level mobs than you would if you were in a group. This should allow
faster fights with less down time. Large groups will see some EXP penalties,
as they should since there are so many people fighting one mob. Overall, the
leveling dynamic is going to change. Instead of fighting Angels at level 60,
you will be able to kill rejects and still get reasonable exp. There is going
to be a small learning curve for everyone, but as a whole we think these
changes will make gameplay much more fun.
As a player who has been here for over a decade, I'm aware of how radical many
of these changes are, but I think in the end it will be one of the best set of
changes we have ever made.
Remort 8 is still very close to being released, but we are trying to schedule
and test many of the other changes first. The races still need to be reviewed,
and we're continuing to test remort with the changes listed above so that it's
not impossibly difficult for anyone. On a positive note, there aren't any
immediate death traps in remort 8, so you have that to look forward to.
Once all of the above changes (and other supporting changes as we need to do
them) are done, we plan to extensively examine each class for balance and
uniqueness. We want to make the classes feel different, and fight different.
Gladiators will be more than Warriors with no magic. Ninjas and Thieves won't
rely on the exact same skills to succeed. This will be a huge project, but
it will benefit everyone once it's complete.
We have some other great features that are being worked on that we hope to
introduce soon as well. Please keep in mind some of these may change from the
descriptions I have listed below:
Leaderboards - Keeps track of leaders in various categories on daily, weekly,
and monthly schedules. Achievements will likely be tied into them.
PK Toggle - Lets you try out PK for 90 days then turn it off if you want
Religion - It may be added back to the game, but folded in with clan halls
so that it's much more cohesive. Rather than making clanhalls raidable, each
clan will have a temple it can defend.
Expanded Quest System - You will be able to choose longer quests where El Cid
and Bastion ask you to gather multiple items, or kill multiple mobs, rather
than a single mob/item. This will be different from hard quests, and the
rewards will be adjusted to suit it.
It will probably be a few months before I write something like this again, so
consider this your semi-annual update on what's going on with the immortal
staff.
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