Board Ideas.old [context]
Sender Astark
Date Tue Oct 2 08:02:35 2012
To all
Subject re ideas
Blizzardy: I think you're asking about changing the name of your character in game, and not about renaming EQ. If I am correct, I don't think it's something we ever plan on doing. It requires manual editing of the pfile currently. Restrings are different. Harmoni: I agree with your statement that they're basically second rate ninjas/assassins as they are currently. I think the flee/backstab technique is definitely one that we could pursue and I think you have a few good ideas for skills. Here are some ideas I came up with a while ago.. I think they tie in to what you are saying as well. Caltrops - Caltrops lay on the ground similar to a snare, however once someone steps on caltrops twice their feet become pierced leaving a blood trail Smoke Bomb - When an opponent is affected by smoke bomb, all room descriptions appear to them as "Thick Smoke!" and no exits. Only lasts 2-3 ticks I like the "cripple" thing.. anything that makes combat more interesting is a plus in my book. Targeting different limbs/parts of the body for different affects makes combat a lot more interesting. One other route I've thought about taking Thieves, is the "Damage over Time" route. Thieves could get a few different skills that they use on their opponent that do damage over 0-3 ticks. This lets Thieves inflict a few major wounds on their opponent to do damage and weaken them with possible maledictions. Psalter: I think we've briefly talked about this idea before. I think it's a pretty good idea, but it's something that if we were to implement, should have been done practically at the beginning of the game. It also takes away from the multi-classing that we have planned as Maed mentioned.